Tuesday, January 12, 2010

Dark Void: Demo Impressions


Dark Void was created by the award winning team of Crimson Skies. The game mixes aerial and ground combat throughout, it also implements a cover system much like "Gears of Wars". The aerial combat looks and feels like Crimson Skies along with adding in other elements that help change up the pace. The demo is short, but does offer up a taste of both gameplays, weather your shooting down alien vessels or mowing down infantry. From what i could tell from the demo, you will be given a wide variety of objectives and will be awarded with points in order to upgrade your suit and weapons. Dark Void tells the story of William Augustus Grey who is sent to a parallel, after crashing in the Burmuda Triangle. Augustus is now given the task of helping humanity fight a alien menace called the Watchers along with trying to get home. Dark Void seems to even have a variety of bossfights which could be seen at the end of the demo, which appeared to be a giant lizard. Now for the verdict, From what i could tell from the demo Dark Void is organized well and the transition between flight and ground combat feels in place, but the controls are sometimes to diffentuate. Although the voice work is well done, the main character seemed too cliche and less than engaging. The camera was a huge frustration for me, and way to complicated to target a enemy. Although a demo, the fact that the game is a few weeks away means that what we see is what were getting, and with that Dark Voids visuals look like they could be on the original Xbox. The controls were confusing and hard to get used to because of the mixture of ground and aerial combat, such as you could be in a intense firefight and all of the sudden your character will fly, hit a wall and die. The games AI is as dumb as they get and with my time with the demo they would usually stay in one place and not even fire at you until you shoot a round. Once again these are the isues that I found in the demo. Hopefully these issues are only for the demo, but once again the fact that the game is only a week away means that these issues could be seen in the final product. I would like to see how the story develops and also understand more about the main protagonist, yet the annoying camera could interfere. I had high hopes for Dark Void and I hope that the issues that I found in the demo stay there and it turns out for the better.

No comments:

Post a Comment

Images