Tuesday, September 21, 2010

Halo Reach:

     After 10 years of deliver solid experiences, Bungie is sending off one of the most beloved series with Halo Reach, which proves to be the series best installment. Halo Reach is the prequel to the whole series, or in other words this is how the war began. The campaign tells the tale of Noble team, in which you play as your own custom made character, which you make from the start of the game. Although Master Chief is gone, your noble six is far more engaging because its you who made him or her. Throughout the campaign you are seeing the fall of Reach, which adds a lot of emotion to the story since no matter what you do, you cant stop it. Reach has a excellent and interesting cast of characters, that each give more emotion to the campaign and help keep the player immersed into the world.
     The most fascinating thing about Reach is how much of a impact it has on the other games, along with how much of a role your spartan plays in the overall game. Although this is a prequel bungie has added plenty of weapons, along with the new armor abilites, which range from using a jet pack, to camouflaging yourself from enemies. The campaign is vastly improved over the past Halo games, thanks to added variety in the characters and levels, but also the emotion that was lacked in other Halo games. The enemy AI is excellent and help make this installment in the series the hardest, but it would have been nice if the ally AI had the same treatment. Although Microsoft is taking over the IP, I highly doubt that any other company can match the originality of the game, and how well executed it is compared to other installments. 
     The campaign is excellent delivering on plenty of satisfying battles, along with expert level design, but when you finally finish the fight your left with one of the most engaging multilayer experiences around. In Halo Reach the character you make carries over to all the modes, as you play each mode you gain credits that allow you to purchase new upgrades and make your spartan truly unique. The game even offers a new and improved map editor, that makes it easy for anyone to make their their own game modes or map variants. The game offers plenty of modes and maps that can all be edited in forge, in the Halo Reach delivers on the content which is hard to say for other games in the market. This installment has everything from each of the games, adding plenty of replay value, along with justifying its price.  The fact that Reach has so many ideas and modes within it, you could easily spend months if not years on the game, messing with the map editor or ranking up in the multiplayer.
     Halo Reach is a monster of a game that adds plenty if replay value with all of its modes along with delivering a solid campaign, that only gets harder when players are added. The game is the hardest of the Halos which can and will lead to some frustrating moments, along with some hiccups with the AI, but these complaints are minimal to a masterpiece in gaming that really was worth the the price.
10/10

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