Wednesday, October 21, 2009

Killing Peasents In Albion




Title: Fable 2
Designer: Lionhead Studios
Company: Microsoft Studios
Number of players: 1-2 (co-op)
Platform: Xbox 360
ERSB Rating: M+17
Genre: Role-Playing-Game
Story: Fable 2 is a tale of revenge, love, and lust. From start to finish the choices that you make define how the games story plays out and how people view you. In the beginning you start out as a young child who lives in the poorer parts of Albion. Without giving too much away with the story your character is put on a journey by a mysterious woman to find the other heroes of Albion in order to stop a ruthless king. Throughout the beginning you’re introduced to your greatest ally your "dog" who is with you from start to finish. In each part of the campaign you are introduced to different heroes that have their own distinct attributes which help you in the end. In order to find these heroes you must embark on certain quest which lead you to different regions of Albion discover more quests and people with their own personalities. As said before your choices affect the story and throughout the game your decision will not only affect that part of the game but how your character changes and how the ending will play out.
Premise: You are a hero of Albion and it is your quests to find and unite the other heroes and overthrow a tyrant.
Characters: In the game you are introduced to a wide variety of characters ranging from the main quests heroes of Albion, to the everyday people that have their own say in certain events and occurrences that you may cause. In the game, your actions decide how people will view you such as if you kill al large number of peasants, than they will view you as evil and treat you harshly. In the game your character is affected by everything. When you begin the game you choice your gender which is pretty much the only choice that you have in your character beyond the armor and weapon customization. Throughout the game your character is affected by what foods you eat such as if you eat a lot then your character will get fatter. Another example is your choice and how when you make a good choice or bad choice your character is affected such as if you make the choice to kill someone than you receive evil points and it has an affect on your characters look.
Challenge: Fable is hardly challenging due to the removal of death. In the game rather than dieing your character receives scar's which remain on your character throughout the entire game. As you level up your character the enemies increase in numbers rather than in skill like the first one. The game is hardly ever challenging because of this along with the fact that the player no longer has a fear of dieing restarting because his character cannot die.
Clear Goals and Feedback: Throughout the entire game you are given different objectives and quests that will reward you with weapons, armor, or experience points. After you finish a mission you receive experience to level up your player’s powers and skills. Every quest is clear as to where you must go, but at certain points in the game certain quests are only available in if you’ve been in that area.
Control: The combat is easy and simple mostly due to the fact that each aspect of the gameplay only uses one button. Example- You use the X button in order to use your sword and as you level up your character you gain new moves by holding down the button. The same thing ally’s to the other elements such as magic will and ranged attacks (guns and bows). Movement and view are controlled by the analog sticks and the triggers are used to collect loot and play the mini games.
The Dramatic Arc: The game from start to finish is very intense and compelling because of the unique choices that you must make in the main quest along with how people view you in the market. The games characters help make the game more compelling as you hear their stories and adventures that they had. The games drama takes an even bigger turn towards the end of the main campaign.
The Transformation of Time: In conclusion the player could lose hours the world of Albion due to its strong Narrative, plentiful quest and content, along with interesting characters that help bring the game to life. Character development is deep and the gameplay strong, the player feels immersed into the world and the actions that he must take in order to ensure the safety of Albion or its downfall.

2 comments:

  1. Do you think that the decision to remove the progression of enemy "toughness" to be an attempt at a more realistic feel? After all, if you were in 100 fights, the last 10 opponents wouldn't necessarily be "tougher" than the first 10.

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  2. no i found it to be too easy of a game so harder enemies would have been more apreciated. Even a longer campaign would have made it better.

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