Tuesday, October 13, 2009

Partying in "The Club"


Title: The Club
Designer: Bizzare Creations
Company: Microsoft
Number of players: 1-8
Platform: Xbox 360
ERSB Rating: M+17
Genre: First Person Shooter



The Club

Story: In "The Club" you play as a mercenary who has been recruited to compete in an underground sport where you are rewarded for killing the most people. The story never really develops throughout the game making less compelling then other third person’s shooter games such as "Gears of War" and "Uncharted 2". Throughout the game you are taken to different areas to compete against the other competitors, such as places like Venice. Throughout the game you only see your competitors on the leaderboards and the way to win the tournament is to beat their high scores.
Premise: You are a mercenary who plays in a underground sport where you must get the highest number of kills and beat the competition in various maps and locations.
Player: The Player Plays as a variety of contestants in the game. Each character has their own personality and attributes such as if you play as "Adjo" who is very quick but does very little melee damage. Throughout the game you can unlock different characters by winning tournaments and gunplay
Challenge: The game has a large variety in maps and modes throughout its forty-eight level campaign. The difficulties range differently based on which you choice such as if you choose the easy difficulty then you will go up against the normal bad guys, but if you go to insane the enemies will be much smarter and much harder than before. An example would be on easy you would fight a normal person, but on insane you would fight ashield wieldign cop. Each level in the game is different from the last and it has large varieties of other modes that increase the difficulty such as "Siedge" which has you hold off hordes of enemies until you reach the highest score or time runs out. Each level goes well with the game modes and the run and gun shooting mechanics help keep the adrenaline running until the exit door is in your sight. The game also offers up a very deep combo system that keeps track of your points, such as if you get 10 kills in a row than your overall score will be multiplied by that much. The challenge is when you don't get any kills and your combo meter goes down making you have to desperately search for enemies along with keeps track of the time and your health.
Nature of Play: "The Club" is a run and gun shooter that bases its entire design on fast action. the game tends to slow down due to the low variety in game modes, btu overall teh pacing is interesting because at teh moments when you think that things are to easy the game ups the difficulty to make your life a bit harder.
Clear Goals and Feedback: In the game, each mission is opened up with an intro video describing the game mode and a clear objective such as in "Sprint" you must fight your way through the enemies and reach a certain point in a small amount of time. In each mode the objective is clear along with arrows pointing to the different places where you must go. When a mission is completed you are rewarded with medals or your rank is increased on the ranking boards. Each mission has its own reward and objective that must be completed if you hope to win the level.
The Transformation of Time: The game is fast paced keeping you focused on the characters and the objectives. Each level may span only three to four minutes but they are well developed and help you keep on your wits until the last enemy has fallen. The player could loose hours in the multiplayer or just wandering about each map finding the loads of collectibles. The Nature of
Engagement: The game engages players with its unique characters and design along with solid gameplay mechanics. Throughout the game i felt more attached to the overall character rather then the outcome of the story which wasn't that good. The combo system is loads of fun but begins to lack after a few hours of play.
Characters: In the game you play as different mercenaries and characters with their own play styles and back story. Each character runs differently, talks differently and responds to each situation differently. Overall the game did a good job of character development although the story is own the weak side.

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