Wednesday, November 4, 2009

Fighting off Splicers in Rapture!!!!!



Title: Bioshock
Designer: 2K Games
Company: Microsoft
Number of players: 1
Platform: Xbox 360
ERSB Rating: M+17
Genre: First Person Shooter

Premise: You have been in a plane crash and you are the only survivor. You find a underwater city called "Rapture" which is full of lunatics and mutants. Soon you are befriended by a fellow survivor and forced to unfold the horrors of the once utopia, along with make your way out of the city.
Player:
Challenge: The game gets more challenging based on how strong your character is. If your character is weak then you are in for a much harder and more frustrating experience. If you characters is maxed out and has all the weapons than you are in for a evened out experience. Each part of the campaign can get harder based on where you encounter your Big Daddy's or how many splicers are in the area. "Rapture" is a living breathing city where the inhabitants will wonder about searching for you even after you wiped out their comrades.
The Transformation of Time: In Bioshock you are immersed into a world like no other, due to the breathtaking visual and art design, along with the decisions that you must make in order to make your way thought the game. The main campaign could range from ten to twenty hours based on the skill of the player. Each part of the game can be explored and revisited giving the player a new layout of the levels and enemies rather than just repopulating them with the same ones. The game could also be classified as open world as each space of "Rapture" is open to go to and explore based on the part that you are at in the main mission. With a engaging story, upgradable characters and weapons, Bioshock could easily take hours to get to through, along with the curiosity to do it all again.
Engagement: In the game you are immersed in a world where things are completely different and unique, where anything is possible and is ruled by a mad man. Throughout the game you are given little details to your origins along with the overall plot that circles what made rapture such a utopia. The plot unfolds at a excellent pace and brings the players into a world of power and question. The games themes are clear and really touch on the issues in the world today, such as anorexia, and the stereotypes that we have in our culture.
Characters/Player: : In the game you play as a unnamed character who survives a terrible plane crash resulting in him being the only survivor. Throughout the game you are given different upgrades such as plasmids which help your character become more powerful and make the game much more enjoyable. In the game you face enemies called "Splicers" (these are basically the inhabitants of rapture that have gone mad) who are led by a man named "Andrew Ryan". In the game you are given a large amount of choice as far as how the ending will result and how each encounter will vary. At certain points in the game you face boss like characters called "Big Daddys" that protect another character called "Little Sisters". Both of these characters are a big part of the story because in order to upgrade your powers you need "Adam" which can only be found within a little sister. After a Big Daddy fight you are given a choice of either saving the little sister and getting little Adam or harvesting the little sister and getting tons of Adam. This part in the game is the most fascinating because you really feel like the character as you save a little girl or devour her soul. The games battles from the usual splicers to the more tough and more intense battles with the big daddy. Each character in the game has their own unique story which is told through many audio logs that can be found throughout. Each encounter feels meaning full and each objective is made clear by your friend guiding you the whole way.
Information Structure/Clear Goals and Feedback:  The information structure is given through a microphone which allows you to get information and objectives from different characters in the game. In each part of the game you meet new characters who give you new ideas, tips, and objectives that must be done in order to advance throughout the whole game. With this system you are never far from where your objective is along with a arrow key that shows up when you are near your objectivel. When you finish a mission you gain money or Adam which can lead to you upgrading your weapon, buying new powers, or even some vodka to ease the pain.

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